Realtime UAD Processing can be achieved by using any of our Apollo interfaces and the included Console application. You can lower the DAW’s I/O buffer size to try and reduce this latency, but in many cases lowering it far enough to make the latency usable will cause undesirable audio artifacts due to the increased strain on the host CPU.* Because of this, UAD plug-ins are only intended to be used in the DAW while mixing. However the DAW cannot compensate for the latency created by recording or monitoring through UAD plug-ins in real time. In DAWs that provide full delay compensation, this latency is not an issue while mixing, since the DAW is able to keep everything in time. Using this method of external processing leaves the host CPU free to handle the processing of DAW functions and other native tasks, but it also adds latency due to the round trip that the digital audio data must make through the UAD-2 device. UAD Powered Plug-Ins differ from native plug-ins in that they are processed exclusively by the DSP inside of our UAD-2 DSP Accelerator and Apollo devices, rather than being processed by the host CPU as native plug-ins are.
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